Saints Not Sinners
Ahead of the release of the Saints Row reboot, we reflect on the legacy of the controversial fourth game and why the claim that it ‘killed the series’ is not necessarily a criticism.
Ahead of the release of the Saints Row reboot, we reflect on the legacy of the controversial fourth game and why the claim that it ‘killed the series’ is not necessarily a criticism.
Revisiting Infinity Ward’s weirdly unsatisfying cultural juggernaut.
Croteam’s miserable unfun shooter throwback.
Double Fine’s cult-classic adventure-platformer and the invaluable benefits of ridiculously strong writing in the face of terrible game design.
A lesson as to why first impressions aren’t everything.
Ben Esposito’s ultra-charming vibe.
Some miscellaneous thoughts to justify starting the year off mostly just playing video games.
God, it was worth the six year wait.
Toys for Bob’s hyper-faithful revival is simultaneously the best and worst Crash Bandicoot game in two decades. Which of those two is entirely dependent on how you play it.
Some loosely-structured thoughts sos my brain doesn’t try to guilt me over having spent the past fortnight almost solely playing one video game.